![]() ![]() Allies: Emotional Conduit, Living Instrument (Mood: Playful).Whims: Tell a Joke, Write Jokes, Goof Around with Someone, Do an Impression for Someone, Flash Crazy Eyes at Someone, Play in a Puddle.This escalating Playfulness caps out at a 4 hour duration buff +3 Playful Moodlet, which causes the 30s duration Playful Moodlet from invoking Comedy skill to be +5 strength. Each time Comedy skill is invoked with this buff active, there is a chance of gaining a longer duration Playful Moodlet, which opens you up to the next tier strength of 30s duration Playful moodlet from invoking Comedy skill. Using Comedy skill triggers a 30s duration Playful Moodlet (this buff can be refreshed by invoking Comedy skill while it is active).Random +5 Embarrassed Moodlet, Duration = 4 hours (see Random Negative Buff template for details on frequency).Random +3 Playful Moodlet, Duration = 3 hours (see Random Positive Buff template for details on frequency).Wearing Formal Category Clothing gives a +2 Embarrassed Moodlet, Duration = dependent on "current clothing category".Wearing Party Category Clothing gives a +1 Playful Moodlet, Duration = dependent on "current clothing category".Skill gain for Comedy is 2.0, up from 1.0.Copy of Autonomy Trait Commodities from Goofball Trait. ![]() Mixed: Electric Sliderule (Mood: Focused).Enemies: Emotional Conduit, Relentless Tease (Mood: Sad).Allies: Perpetual Motion, Walking Punchline (Mood: Inspired).Whims: Buy an Instrument, Discuss Favorite Band, Play an Instrument, Play the Guitar, Play the Piano, Play the Violin, Work on Writing a Song.Random +5 Sad Moodlet, Duration = 4 hours (see Random Negative Buff template for details on frequency).Random +3 Inspired Moodlet, Duration = 3 hours (see Random Positive Buff template for details on frequency).Being near another Sim who is Playing an Instrument gives a +2 Inspired Moodlet, Duration = dependent on "proximity to sim(s)".Playing an Instrument gives a +2 Inspired Moodlet, Duration = dependent on "action in progress".* Being at a Nightclub (Bar in Base Game version) venue gives a +5 Inspired Moodlet, Duration = dependent on "being at location".* Skill gain for Singing, DJ Mixing, and Organ are 1.5, up from 1.0.Skill gain for Guitar, Piano, Violin are 1.5, up from 1.0.Copy of Autonomy Trait Commodities from Inspired Emotion.Mixed: Living Instrument (Mood: Inspired).Enemies: Goody Two Shoes, Electric Sliderule (Mood: Angry).Allies: Perpetual Motion, Relentless Tease (Mood: Energized).Trait Relations / Proximity Buffs (all proximity buffs of this type are +2):.Whims: Get into a Fight, Rage Run on the Treadmill, Rant and Rave to Someone, Send an Angry Text, Stomp Trash, Stomp in a Puddle, Mock Someone, Insult Someone's Face.Random +5 Angry Moodlet, Duration = 4 hours (see Random Negative Buff template for details on frequency).Random +3 Energized Moodlet, Duration = 3 hours (see Random Positive Buff template for details on frequency).Doing Homework (Normal, Extra Credit, or Makeup) gives a +3 Angry Moodlet, Duration = dependent on "action in progress".Being near their parent(s) gives a +1 Angry Moodlet, Duration = dependent on "proximity to sim(s)".Being at Home Lot gives a +3 Angry Moodlet, Duration = dependent on "being at location".* Being at a Nightclub venue gives a +3 Energized Moodlet, Duration = dependent on "being at location".Being at a Bar venue gives a +3 Energized Moodlet, Duration = dependent on "being at location".Being at Work or School gives a +5 Angry Moodlet, Duration = dependent on "being at location".Copy of Autonomy Trait Commodities from Angry Emotion.Fixed for some commodity tuning changes.Based on knowledge of the game I have now, I'm fairly confident the few xpac features are not going to cause issues for those who don't have the given pack, so I'm simplifying it to the one download. ![]() ![]()
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